Explore the world of Mac. Check out MacBook Pro, MacBook Air, iMac, Mac mini, and more. Visit the Apple site to learn, buy, and get support. Office 2019 (for both Windows and Mac) is a one-time purchase and does not receive feature updates after you purchase it. Office 2019 includes a meaningful subset of features that are found in Microsoft 365, but it's not part of Microsoft 365. Step Five: Run you Mac OS Virtual Machine with VMDK or ISO file. Run Mac OS Mojave 10.14 on Windows PC using VMware. After successfully creating an Apple Mac OS Virtual Machine, you need to run the machine with an actual Mac OS file such as Mac OS Mojave 10.14 ISO file or Mac OS Mojave 10.14 VMDK Image. Watch this Video Tutorial. IOS 13, macOS 10.15, Mac Pro & Apple Pro XDR Display - ALL The Details! 😁 Subscribe (It's FREE) - 🍿 JOIN THE ZONE - https://youtube.com.

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Click the button to download the latest version of Visual Studio 2019 for Mac. For information on the system requirements see the see Mac System Requirementsand Mac Platform Targeting and Compatibility guides.

For instructions on installing and updating Visual Studio 2019 for Mac, see theInstall Visual Studio for Mac guide.

To learn more about other related downloads, see the Downloads page.

What's New in Visual Studio 2019 for Mac

Visual Studio 2019 for Mac Releases

  • April 21, 2021 - Visual Studio 2019 for Mac version 8.9.7
  • April 13, 2021 - Visual Studio 2019 for Mac version 8.9.6
  • April 6, 2021 - Visual Studio 2019 for Mac version 8.9.5
  • March 30, 2021 - Visual Studio 2019 for Mac version 8.9.4
  • March 23, 2021 - Visual Studio 2019 for Mac version 8.9.3
  • March 16, 2021 - Visual Studio 2019 for Mac version 8.9.2
  • March 9, 2021 - Visual Studio 2019 for Mac version 8.9.1
  • March 2, 2021 - Visual Studio 2019 for Mac version 8.9

Visual Studio 2019 for Mac Blog Posts

The Visual Studio Blog is the official source of product insight from the Visual Studio Engineering Team. You can find in-depth information about the Visual Studio 2019 for Mac releases in the following posts:

Release Highlights

  • Visual Studio for Mac 8.9 introduces a new native XML editor.
  • Visual Studio for Mac 8.9 uses the native editor inside the Immediate window.
  • Visual Studio for Mac 8.9 introduces support for Solution Filter (*.slnf) files.
  • Visual Studio for Mac 8.9 introduces a new Git Blame view using the native editor.
  • Visual Studio for Mac 8.9 adds a new Quick Actions and Refactoring experience as a preview feature (Preview features can be enabled in Preferences > Other > Preview Features).
  • Visual Studio for Mac 8.9 adds support for filtering first chance exceptions by type, module, and function location as a preview feature (Preview features can be enabled in Preferences > Other > Preview Features).
  • Visual Studio for Mac 8.9 has full accessibility support enabled by default.
  • Visual Studio for Mac 8.9 no longer includes the iOS designer.
  • Visual Studio for Mac 8.9 no longer includes the Xamarin.Forms previewer in favor of XAML Hot Reload. For more info see https://aka.ms/xamlhotreload.
  • Visual Studio for Mac 8.9 introduces support for version 30 of the Android SDK API.
  • Visual Studio for Mac 8.9 adds support for running and debugging unit tests for Unity projects.
  • Visual Studio for Mac 8.9 improves the Locals tool window for Unity projects.

Known Issues

Refer to the Known Issues section.

Feedback and Suggestions

We would love to hear from you! You can report a problem through the Report a Problem option in Visual Studio for Mac IDE.You can track your feedback, including suggestions, in the Developer Community portal.

Release Notes

Visual Studio 2019 for Mac version 8.9.7 (8.9.7.8)

released April 21, 2021

General

  • We fixed a couple reliability issues in the Xamarin and Unity experiences.

Debugger

  • We fixed an issue where the 'Enable subprocess debugging' option wasn't working correctly.

Version Control

  • We fixed an issue where the scroll position was not in sync between the editor and the blame view.

Visual Studio 2019 for Mac version 8.9.6 (8.9.6.6)

released April 13, 2021

General

  • We fixed several reliability issues.

Web and Azure

  • We updated .NET Core SDKs to 5.0.202 and 3.1.408.

Tools for Unity

  • We fixed a possible crash when retrieving unit tests from the Unity Editor.

Visual Studio 2019 for Mac version 8.9.5 (8.9.5.4)

released April 6, 2021

General

  • We fixed several reliability issues.

Visual Studio 2019 for Mac version 8.9.4 (8.9.4.25)

released March 30, 2021

General

  • We fixed several reliability and performance issues.

Source Code Editing

  • We fixed an issue where Cmd+Click was hard to use / flickering.

Version Control

  • We fixed an issue where the editor was read only after using the Git Blame.

Visual Studio 2019 for Mac version 8.9.3 (8.9.3.13)

released March 23, 2021

General

  • We fixed several reliability and performance issues.

Web and Azure

  • We fixed an issue where preprocessed Razor pages were missing or not precompiled.

Visual Studio 2019 for Mac version 8.9.2 (8.9.2.0)

released March 16, 2021

General

  • We fixed several reliability and performance issues.

Version Control

  • We fixed an issue where the commit dialog was showing duplicated tooltips

Xamarin

  • We fixed an issue where VS for Mac couldn't find Xcode.
  • We fixed an issue where [building Android projects failed if the Android SDK was missing].

Visual Studio 2019 for Mac version 8.9.1 (8.9.1.34)

released March 9, 2021

General

  • We fixed several reliability and performance issues.

Source Code Editing

  • We fixed an issue where it was not possible to go to definition using CMD+Click.

Web and Azure

  • We updated the roslyn compiler to address several issues with Blazor and .NET 6.
  • We updated .NET Core SDKs to 5.0.201 and 3.1.407 addressing CVE-2021-26701

Tools for Unity

  • We fixed an issue where canceling a running test was not working correctly.

Visual Studio 2019 for Mac version 8.9 (8.9.0.1651)

released March 2, 2021

New Features

Project System

  • We added support for Solution Filter (*.slnf) files.

Web and Azure

  • We added support for .NET 6 workloads and projects.

Tools for Unity

  • Added support for running and debugging Unity tests in VS for Mac
  • Added Active Scene to locals, showing root game objects.
  • Added this.gameObject to locals, given it's widely used in Unity projects.
  • Added Children and Components groups to all GameObject instances, so that you can easily display all the object hierarchy.
  • Added Scene Path to all GameObject instances, to show the location in the scene.
  • Added support for JobEntityBatch/Lambdas when using Entities with source generators.
  • Improved support for displaying large arrays (using index bucketing).
  • Added support for raytrace shaders, UXML and USS files.
  • Updated Unity messages API (for all methods used as coroutines).
  • Updated Android SDK detection.

Bug Fixes

General

  • We fixed a critical crash reporting issue.
  • We fixed several issues with reliability and performance.
  • We updated Mono to 6.12.0.122 addressing CVE-2021-24112

Debugger

  • We fixed an issue blocking operations when multiple watches are selected in the watch tool window.
  • We fixed several issues causing the wrong value to be copied or pasted within the watch tool window.
  • We fixed an issue where it was not possible to rename a watch while debugging.
  • We fixed an issue where it was not possible to debug 32 bit assemblies using Run > Debug Application.
  • We fixed an issue where the Exception window appears outside of the desktop.
  • We fixed an issue where the Set Next Statement command failed with an error depending on where the editor caret was placed.
  • We fixed an issue where catchpoints didn't work with .NET Core.
  • We fixed an issue where Debugging was not working with XCode 12.

Project System

  • We fixed an issue where a new project configuration added on VS 2017 on Windows does not load properly on VS for Mac.
  • We fixed an issue that could cause the solution tree to be blank under certain conditions.
  • We fixed an issue where a changed Xamarin.Forms project was not rebuilt upon deployment.
  • We fixed an issue where the evaluation of complex ProjectReference conditions failed.
  • We fixed an issue where moving or renaming nested files didn't work.

Installer

  • We updated the Android SDK API version to 30.
  • We fixed an issue where downloading the .NET Core package failed.

Shell and Tools

  • We increased the speed of the find in files functionality.
  • We fixed an issue where saving failed after excluding resources from a project.
  • We fixed a potential accessibility issue where the color contrast of the integrated terminal's selection color in dark mode is too low.
  • We fixed an issue where loading a solution failed after closing VS for Mac in full screen mode on Big Sur.
  • We fixed an issue where the Welcome screen close button was invisible on macOS Big Sur.
  • We fixed an issue where it was not possible to type special characters in the terminal tool window while pressing the option key.
  • We fixed an issue where the build output was shown instead of the error window when clicking on an error inside the status bar.
  • We fixed an issue where alerts were not clickable with the mouse on macOS Big Sur.
  • We fixed an issue where the Errors tool window didn't remember toolbar button settings.
  • We fixed an issue where searching for 'Problems and Solutions' failed sometimes.
  • We fixed an issue where the 'Show Start Window' menu item was missing.
  • We fixed an issue where it was not possible to restart a project without debugging.

Source Code Editing

  • We fixed an issue where F# 4.6 language features don't work on VS for Mac (Stable or Preview).
  • We fixed an issue where member _.method in F # was not recognized correctly.
  • We fixed build issues with new F# Web projects.
  • We fixed an issue where Find References is not working.
  • We fixed an issue with the Rename functionality not working correctly.
  • We fixed an issue where Extension Methods navigation search operation was running indefinitely.
  • We fixed an issue with missing support for FSharp.Core 4.7.
  • We fixed various issues with GB18030 encoding support.
  • We fixed an issue where a custom key binding for the Find Caret command was not working in the new editor.
  • We fixed an issue where Find References is not working.
  • We fixed an issue with the Rename functionality not working correctly.
  • We fixed an issue with YAML support.
  • We fixed an issue with orphaned Quick Action popups.
  • We fixed an issue where IntelliSense stopped functioning in a C# project referencing another F# project.
  • We fixed an issue with a low text contrast in lines with a breakpoint.

Test Tools

  • We fixed an issue where Running unit tests from the context menu was way slower than from the Unit Tests pad.

Version Control

  • We improved the Blame view and made it more accessible.
  • We fixed an issue where switching branches got stuck at 'Updating version control repository'.
  • We fixed an issue where Visual Studio Mac won't recognize the latest updates to the code.
  • We fixed an issue where an error was shown after copying a file if Git was not installed.
  • We fixed an issue where deleting a new file under a newly added folder deleted the empty folder as well.
  • We fixed an issue where 'Publishing Project' never completed.
  • We fixed an issue with where the alert about missing Xcode command line tools was too intrusive.
  • We fixed an issue where stashing failed with an error.

Web and Azure

  • We updated .NET Core SDKs to 5.0.103 and 3.1.406.
  • We fixed an issue where IntelliSense shows the OpenAPI client after the OpenAPI service was removed.
  • We fixed an issue where incorrect ASPNETCORE_URLS environment variable was generated when debugging apps.
  • We fixed several issues where dynamic parameters were not loaded correctly from some custom templates.
  • We fixed an issue where loading Blazor Web Assembly projects failed if the project path contained spaces.
  • We fixed an issue where publishing ASP.NET Core 5.0 projects to Azure failed with an 'HTTP Error 500.31 - ANCM Failed to Find Native Dependencies' error.
  • We fixed an issue with debugging Azure Functions locally.

Tools for Unity

  • Fixed search highlighting in Unity message dialog.
  • Fixed stability issues with Unity project treeview.
  • Fixed handling of conditional breakpoints.
  • Fixed stability issues with Unity message dialog
  • Fixed various UI issues for non ENU languages.
  • Fixed stability issues with UNT0018 diagnostic.
  • Fixed VM disconnection issues when using Trace methods.
  • Fixed filtering of obsolete properties throwing exceptions.
  • Fixed UNT0006 diagnostic, giving wrong warnings for Coroutines and AssetPostprocessor.OnAssignMaterialModel.
  • Added missing Unity messages for 2019.4 API.

Xamarin

  • We added support for Xcode 12.4.
  • The iOS designer is no longer part of Visual Studio for Mac. We have made improvements to our Xcode sync process to help you adapt to using Xcode to design your Xamarin.iOS storyboards. See Designing user interfaces with Xcode - Xamarin Microsoft Docs to learn more.
  • The Xamarin.Forms previewer is being removed in favor of XAML Hot Reload. For more info see https://aka.ms/xamlhotreload.
  • We fixed an issue where Xamarin project files were always shown as edited in git.

Known Issues

The following is a list of all existing known issues in Visual Studio 2019 for Mac version 8.9:

  • After installing the latest .NET 5 SDK, developers of .NET Core 3.1 apps might see an error indicating 'The ASP.NET Core developer certificate is in an invalid state.'. Running dotnet dev-certs https --clean then dotnet dev-certs https --trust from the Terminal will fix the issue.
  • In rare cases, it's possible to be up to date with everything but the .NET Core 3.1.300 SDK. If you enter into this configuration and update to .NET Core 3.1.300 using the updater, the notification to update the .NET Core SDK will not disappear until the IDE is restarted.
  • If you're already on Big Sur and can't use the updater, visit the Visual Studio for Mac website and download the installer.
  • On Big Sur gRPC projects may fail to build with an error protoc' exited with code 255. This is a problem with macOS platform detection in the gRPC.Tools NuGet package that is used by default in the project templates. A workaround is to update the gRPC.Tools NuGet package to version 2.34.0 or later.
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27 13 likes 113,878 views Last modified Apr 3, 2021 7:45 AM

This tip is designed to be a one stop shop to find out what iOS you can use if you are able to install a specific Mac OS X.


Note, some downloads from Apple do not work in Safari for earlier Mac OSes, see this tip if you find you can't download them anymore, to find a browser that will work.


Updating to iOS 14? This thread discusses a trick to enable iTunes syncing to work in El Capitan. Reinstall iTunes while the phone is connected:


Further details are here:


  1. Make sure you are running 10.11.6 using the Combo to any version of 10.11 and Security Update 2018-004.
  2. Upgrade to iTunes 12.8.2.3.
  3. From TuringTest2 on another thread:
Assuming a suitable version of iTunes is in place then in Finder use the menu item Go > Go to Folder..., copy the following text, paste it into the dialog box and press enter:

/System/Library/PrivateFrameworks/MobileDevice.framework/Versions/Current/Resources

Atone (2019) Mac Os Download

Unlock your device and connect it to USB. Double click on MobileDeviceUpdater in the folder that has opened. It should notify you of a software update. Install it and iTunes should hopefully recognize your device.
-----------


On September 19, 2019, iOS 13 was released. Present requirements for iOS 13 include Mac OS 10.11.6 for iTunes 12.8 as a bare minimum.


Two factor authentication logins for AppleID unlocks was introduced on Mac OS 10.12.4. If your iOS is current for it, you can usually use it to unlock either from another current iOS device, or http://iforgot.apple.com if you don't have a Mac.


On May 29, 2019, it was found that iOS 12.1.5 could sync with iTunes on Mac OS X 10.10.5 if you kept iTunes 12.5.5.


This thread discusses more of the inconsistent requirements that were initially stated:


https://www.imobie.com/support/how-to-downgrade-from-ios-12-to-ios-11.htm offers a means of downgrading from iOS 12 to iOS 11, if no other means work to link an elderly Mac that can't be updated to 10.11. Be very careful to backup your data properly to avoid problems. Consider a lightning port data transfer device if you need to backup data. And remember no backup is complete, unless you know you have two working copies.

Downgrading Mac OS X is possible in many cases, but your iOS is not at all. Downgrading a Mac is described here:http://discussions.apple.com/docs/DOC-1948


iOS 12 & Yosemite -is a new tip I constructed to cover what can be done for those with Yosemite when downgrading the iOS is no longer possible.


For iOS earlier than 5, see this tip:Which OS do I have and where should I post?So be sure to look this over before upgrading your iOS and backup/sync your iOS with your Mac:


Mac OS X 10.5.8 (Leopard) supports PowerPC Macs, iTunes 10.6.3, iOS 5.1.1.


Mac OS X 10.6.8 (Snow Leopard) supports Intel only Macs, but does support PowerPC applications, iTunes 11.4 and iOS 6, and iOS 7.

Atone (2019) Mac Os Downloads


Mac OS X 10.7.3 (Lion) supports iCloud except for iCloud Drive in its current iteration and the new Notes.


Mac OS X 10.7.5 (Lion) (link explains the pitfalls of losing PowerPC applications) supports iTunes 12.2.2.25 (available from Software update as of 10/24/2015), iOS 8 and iOS 9.0.


Mac OS X 10.8 (Mountain Lion) is required for iTunes 12.3 and iOS 9.2 and iOS 9.2.1(except iCloud Drive, and the new notes). Does not support iOS 10 or iTunes 12.5.1 according to the Wikipedia below.Mac OS X 10.9.5 (Mavericks)one user has said is required for iOS 10 and iTunes 12.5. It is though unable to sync with iOS 11.Mac OS X 10.10 (Yosemite) is required minimum for the new iCloud Drive and iOS 11 (except for Notes, which requires El Capitan). iTunes 12.7.0.166 is needed for iOS 11. Also note, anyone who can install Mountain Lion can also install El Capitan, which supports all iOSes up to the iOS 14.x as of (April 2, 2021). That's covered earlier in this tip.


Mac OS 10.12 (Sierra) currently has no special requirements as of April 2, 2021, however is a free path to upgrade from Macs that shipped with Lion, that upgraded to 10.7.5 or later, and then updated to Sierra to be able to synchronize with iOS 12.


iOS 12 was released September 17, 2018. Please make sure to backup your data on your iphone, ipad, or ipod touch and not apply any update until you are certain that iTunes on your Mac or PC can handle it.

Some may find running Windows on their Mac Running Windows on a Mac, and Connecting it to Macor creating a separate partition for a newer Mac OS How to format a drive, or disc for maximum portability?allows one to sync to a newer iOS without losing compatibility of older Mac OS versions.


Mac

Stuck in Mavericks, Mac OS X 10.9.5? There is a published way to downgrade your iOS.

Note: this is not for the faint at heart, but sure is better than having to upgrade your Mac OS X prematurely for an App you can't afford upgrading on your Mac. Consider your reason for being stuck. If it is a software that won't run on 10.11.6, ask on the forum for other software titles that are comparable, since you can upgrade to Mac OS X 10.11.6 to get the current iOS of April 2, 2021.


Atone (2019) Mac Os Catalina

The last iOS supported for various iDevices is listed on the table called 'Terminal update for' on:https://en.wikipedia.org/wiki/IOS_version_history

And many of the latest iOS versions and iTunes support are on https://en.wikipedia.org/wiki/History_of_iTunes


Atone (2019) Mac Os X

Notes: Upgrading to 10.7 and above, don't forget Rosetta! and High Sierra upgrading tipoffer two means of getting your Mac up to speed with iTunes 12.8. Use the first tip if running 10.6.8 or earlier to get to 10.11. And use the other tip if running 10.8 or later.