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Developer: Petroglyph Games Hax mac os.
Release date: 2007One small step (abird) mac os.
Version: 1.05 Rev A + Full Game
Publication Type: Informal
Interface language: English, German, French
Tablet: The program has been treated
Platform: Mac
Star Wars: Empire at War is a 2006 real-time strategy video game developed by Petroglyph Games and published by LucasArts. Set between Episode III and Episode IV, it focuses on the fledgling struggle between the Empire and the Rebels. It uses Petroglyph's game engine Alamo. In October 2006, an expansion titled Star Wars: Empire at War: Forces of Corruption was released. On May 31, 2014, online functionality, including network multiplayer and wireless chat, was discontinued after Glu Mobile's purchase of GameSpy and the subsequent shutdown of all game servers. As of September 1, 2017, the multiplayer has been re-enabled on the Steam version as well as workshop support being added.
Gameplay
There are three game modes: storyline-based Campaign, Galactic Conquest and Skirmish. Battles can take place on a planet (land battle) or above the planet (space battle). Land battles are fought with infantry and ground vehicle units, while space battles are fought with starfighter squadrons and large spacecraft.
Galactic Conquest is the sandbox campaign, in which the player controls either the Rebel Alliance or the Empire. A weaker, neutral faction of Pirates exists, but makes no attempt to battle the Rebels or Empire unless attacked. Each faction has at least one of three broad objectives for Galactic Conquest, which vary depending on which scenario is being played: kill the enemy leader (Mon Mothma or Emperor Palpatine), protect or destroy the Death Star, or completely remove the other faction from the campaign map. Grand strategy, production, and resource management are facilitated through a three-dimensional galactic map. The player receives funds from planets they control and from mining facilities. Credits are used to research technology, build defenses and vehicles, and train troops. Each planet confers different advantages to its owner, even though some bonuses are specific to each faction (for example, controlling Kuat reduces the price of Imperial Star Destroyers by 25 percent).
Aspyr Media on Thursday announced plans to release a Macintosh conversion of Star Wars: Empire at War, the real time strategy game set in the Star Wars universe. Aspyr plans to release the game for the Mac in February, 2007.
In Star Wars: Empire at War, players can assume the roles of either the Rebel Alliance or the Galactic Empire — the two factions that vie for control in the original trilogy of Star WarsDidgerido mac os. films. The setting is a few years before the events in Episode IV: A New Hope .
You’ll travel to locations you’ve seen in the films like Yavin IV, Tatooine and Dagobah, as well as ntirely new environments, as you build and set up tactical forces which are then unleashed in real-time in 3D. You can call in Star Wars hero characters to help you battle as you harvest resources, build, manage and upgrade both space and ground-based units, vehicles, troops and base structures.
Aspyr hasn’t yet posted details to its Web site but expects to soon. In the interim, you can find out more from the official Empire at War Web site.